IMO the current Quake 3 source ports do the job just fine for anyone who wants to play Quake 3. We don't have a Quake 2 remaster yet (Quake 2 RTX doesn't count it's a tech demo in my eyes) so thinking about a Quake 3 remaster is kinda running before we can walk. It has to be the kids' fault, because in their mind kids these days have to have immediate gratification, despite numerous examples to the contrary that younger generations are just as likely to play games with obscure mechanics and high skill ceilings as they were 20 years ago. ![]() It couldn't be because arena shooters were only popular during the era where there were few other alternatives. It's couldn't be because arena shooters are a flawed genre that were less "designed" and more "grew naturally out of the gameplay of the single-player games" with very little refinement. I am confident that the mythical arena shooter savior that most arena shooter fans picture in their head - a modern remake of Quake 3 or Unreal Tournament that utilizes the brand name and makes no substantial changes to the gameplay - would also turn out to be a dud with a wider audience.Īnd arena shooter fans would likely find some nitpicky reason to explain away this mythical game's failure, just like they have done the last dozen times. Instead, it had everything to do that underneath the QC hero system the game was still too similar to old-school arena shooters to be appealing to a wide audience. My ultimate point is that QC's lack of popularity had nothing to do with the hero system, because there is prior art for games where introducing a f2p character system in fact made the game more popular and accessible. Quake Champions never got that critical mass of old or new players. All of those bad reputation amounted to nothing because the newer game attracted enough players from the older game to survive, as well as attracting a raft of new players who had never played the genre before, because fundamentally people enjoyed the core gameplay of the genre. The bad reputation was amongst die-hard Quake and UT players, in the same way that Valorant had a bad reputation amongst die-hard CS:GO players and LoL had a bad reputation amongst die-hard Dota players. The resolution you have selected will automatically have its horizontal fov adjusted, depending on the ratio between your resolutions width & height, setting your resolution to 1600x900 for example will adjust your fov to fit a 16:9 screen, the same goes for 800x450.The "Champion" Stuff brought a bad Reputation from the Beginning. R_customheight 848 (replace with your own height) R_customwidth 640 (replace with your own width) Type the following into the quake 3 console. Here are some examples of resolutions (Width x Height):įor more resolutions, check out our extensive list of 4:3 and Widescreen resolutions. Set a width and height matching the aspect ratio you have. R_customheight 720 - custom screen height If Quake 3 doesn't list your widescreen resolution you can try to set it manually like this: Incidentally, 4x3 and 16x9 refer to the ratio of the picture width to the picture height. With one eye closed, the "shape" you see should be similar to that of a 3x4 screen, now try the same with both eyes open, a 16x9 field of view is apparent. You can try it by covering one eye and move your palms vertically and horizontally towards the side of your face until you can just see them. Widescreen aspects of 16x9 or 16x10 is a more natural view for the human using both eyes. "Widescreen" is the term used to describe the new picture format which is supposed to replace 4x3 aspect ratio televisions and monitors. Short answer: Coz it looks so much better and is more natural for the eyes. ![]() You can, actually, Quake 3 was one of the first games to support widescreen resolutions and FOV aspect ratios. ![]() Want to Play Quake 3 on your Widescreen monitor?
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